ReadOnScreen
ReadOnScreen
Year:
Edition:
1996
Format:
software
This lecture is concerned with studying how text is depicted on monitors. The various software programs demonstrated here, equipped with exact-definition design grids for geneĀrating arbitrary texts, highlight ways of handling pure aniĀmation or typographical interface problems. The strict division of shown texts and graphic applications offer a way of handling large quantities of text with a free choice of design options.