ReadOnScreen

ReadOnScreen

Year: 
Edition: 
1996
Format: 
software

This lecture is concerned with studying how text is depicted on monitors. The various software programs demonstrated here, equipped with exact-definition design grids for geneĀ­rating arbitrary texts, highlight ways of handling pure aniĀ­mation or typographical interface problems. The strict division of shown texts and graphic applications offer a way of handling large quantities of text with a free choice of design options.

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