The “ Crisis" of Interactive Art

The “ Crisis" of Interactive Art

Date: 
01.02.2003 15:00
Edition: 
2003
Format: 
Panel
Location: 
HKW - K1

For the past decade, interactive art has been regarded as the preeminent domain in the electronic arts. The late eighties and the nineties birthed a variety of strongly interactive works, thus defining both the patterns and language of Interactivity. Admittedly, this quest for new models of art experience as well as scientific-driven research on Interface design has since showed signs of slowing, but can we really speak of a “crisis” of Interactive art? Could this “crisis” be a misinterpretation of a now-normalized situation? Which new forms of interactivity now play a central role In the conception, development and presentation of interactive art and finally, what are the technologies that promise further developments in the areas of multi-user environments and projects in public space?

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